ConditionalEffect

Docs Behaviors

Effect

Set a condition effect on the monster


Attributes

  • effect (ConditionEffectIndex)
  • perm (bool, default false): if false, it will only have the effect for the state it's in
  • duration (int, default -1): how long the effect will last (in ms)

Examples

<Behavior effect="Armored" perm="false" speed=".75">ConditionEffect</Behavior>