Behaviors

Nothing like an explanation to all.

ConditionalEffect

Effect

Set a condition effect on the monster

Attributes

effect (ConditionEffectIndex)

perm (bool, default false): if false, it will only have the effect for the state it's in

duration (int, default -1): how long the effect will last (in ms)

Examples

<Behavior effect="Armored" perm="false" speed=".75">ConditionEffect</Behavior>

Shot's Realm