Behaviors

Nothing like an explanation to all.

Decay

Effect

Kill the host after a certain amount of time

Attributes

time (int, default 0): time before killing host (in ms)

loot (bool, default true): determines if it will drop loot on death

target (string, default null): if specified, will decay when entity enters the area

distance (double, default 5): range at which target is inside, will decay

Examples

<Behavior time="2500" loot="true" target="shtrs Ice Adept" distance="25">Decay</Behavior>

Shot's Realm