Behaviors

Nothing like an explanation to all.

Follow

Effect

Moves toward a nearby player

Attributes

speed (double, default 1): the speed at which the host moves

acquireRange (double, default 10): distance at which players can activate this behavior

distance (double, default 6): distance determining how close to get to a player

duration (int, default 0): how long to follow a player (in ms)

coolDown (CoolDown)

predictive (bool, default false): predicts the closest players movements

Examples

<Behavior speed="1.25" acquireRange="12" distance="3" duration="1250" coolDown="500" predictive=".5">Follow</Behavior>

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