Grenade

Docs Behaviors

Effect

Throws an AOE at a player or given point


Attributes

  • radius (double, default 1)
  • damage (int, default 10)
  • range (double, default 5): The distance the player has to be within
  • angle (double, default null): Will shoot at a fixed point
  • coolDown (CoolDown)
  • coolDownOffset (int, default 0): The delay before the first shot, use to prevent insta killing during a transition
  • effect (ConditionEffectIndex): List of effects *LINK*
  • effectDuration (int, default 0)
  • color (uint, default 0xFFFF0000): Uses hex color

Examples

<Behavior radius="3" damage="250" range="7" angle="0">Grenade</Behavior>