Behaviors

Nothing like an explanation to all.

Grenade

Effect

Throws an AOE at a player or given point

Attributes

radius (double, default 1)

damage (int, default 10)

range (double, default 5): The distance the player has to be within

angle (double, default null): Will shoot at a fixed point

coolDown (CoolDown)

coolDownOffset (int, default 0): The delay before the first shot, use to prevent insta killing during a transition

effect (ConditionEffectIndex): List of effects *LINK*

effectDuration (int, default 0)

color (uint, default 0xFFFF0000): Uses hex color

Examples

<Behavior radius="3" damage="250" range="7" angle="0">Grenade</Behavior>

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