Behaviors

Nothing like an explanation to all.

GroundTransform

Effect

Changes the tiles around the entity

Attributes

tile (string)

radius (int, default 0)

x (int, default null): Will change based off relative x coordinate, likely not used with radius

y (int, default null): Will change based off relative y coordinate, likely not used with radius

perm (bool, default true): If another GroundTransform is active on the same tile, it will not change if true

Examples

<Behavior tile="Red Quad" radius="2" x="3" y="2" perm="false">GroundTransform</Behavior>

Shot's Realm