Behaviors

Nothing like an explanation to all.

Heal

Effect

Heals enemies for a given amount

Attributes

range (double, default 2)

target (string, default null): Will heal any enemy if null

group (string, default null): Heals enemies with a specific tag

amount (double, default null): If null, enemy will heal to max

coolDown (CoolDown)

color (uint, default 0xFFFFFF): Color of the healing particles

maxTargets (int, default -1): Max amount of targets it will heal, if -1 unlimited

hideVisual (bool, default false): Hides paricle trail between enemies

Examples

<Behavior range="5" target="Puppet Archer" amount="3500" coolDown="5000">Heal</Behavior>

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