Heal

Docs Behaviors

Effect

Heals enemies for a given amount


Attributes

  • range (double, default 2)
  • target (string, default null): Will heal any enemy if null
  • group (string, default null): Heals enemies with a specific tag
  • amount (double, default null): If null, enemy will heal to max
  • coolDown (CoolDown)
  • color (uint, default 0xFFFFFF): Color of the healing particles
  • maxTargets (int, default -1): Max amount of targets it will heal, if -1 unlimited
  • hideVisual (bool, default false): Hides paricle trail between enemies

Examples

<Behavior range="5" target="Puppet Archer" amount="3500" coolDown="5000">Heal</Behavior>