KillPlayer

Docs Behaviors

Effect

Kills player when a specific message is said


Attributes

  • text (string, default null)
  • coolDown (CoolDown)
  • fake (bool, default true): Decides if the player will actually die or be sent to nexus and spawn a grave
  • all (bool, default false): If true, all players in the world will be affected

Examples

<Behavior text="Shot" coolDown="5000">KillPlayer</Behavior>