Behaviors

Nothing like an explanation to all.

KillPlayer

Effect

Kills player when a specific message is said

Attributes

text (string, default null)

coolDown (CoolDown)

fake (bool, default true): Decides if the player will actually die or be sent to nexus and spawn a grave

all (bool, default false): If true, all players in the world will be affected

Examples

<Behavior text="Shot" coolDown="5000">KillPlayer</Behavior>

Shot's Realm