Nothing like an explanation to all.



Spawns minions in waves


child (string, default null): Group attribute takes priority

group (string, default null): Spawns enemies with a specific tag

count (int, default 1)

waves (int, default 1)

maxChildren (int, default -1): Max amount of minions it can have at once, if -1 it's unlimited

coolDown (CoolDown)

x (double, default 0): Will spawn based off relative x coordinate

y (double, default 0): Will spawn based off relative y coordinate

startWithMinions (bool, default true): Offsets the spawning to after first coolDown

givesXP (bool, default false): Whether spawned mobs will give xp

onDeath (bool, default false): waits till death to spawn the minions


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