Nothing like an explanation to all.
Circle around a given entity or player.
target (string, default null): if blank, will orbit around nearest player
speed (double, default 1): speed at which the host moves
distance (double, default 4): distance at which the host orbits
acquireRange (double, default 10): distance at which players can activate this behavior
speedVariance (double?, default null): variability for speed
distanceVariance (double?, default null): variability for distance
clockwise (bool, default false): determines the direction of orbit
randomDir (bool, default false): randomly determines the direction of orbit