Behaviors

Nothing like an explanation to all.

Order

Effect

Switches a targeted entity to another state.

Attributes

target (double, default 10): distance at which host will find entities

target (string, default null)

speed (string): state that the entity will be switched to

distance (probability, default 1): chance that the host will order entities

once (bool, default true): if false, will order entities every tick

onDeath (bool, default false): if true, will wait until death of host to order entities

Examples

Shot's Realm