The host shoots out lightning that does damage to other entities (for PlayerOwner).
- damage (int, default 0)
- maxTargets (int, default 9)
- effect (ConditionEffectIndex)
- duration (int, default -1): duration that effect will last (in ms)
- color (uint, default 0xffff0088)
- coneDivide (int, default 4): angle it'll use to find targets
- useWisMod (bool, default false): if true, will calculate amounts based on PlayerOwner wisdom