Behaviors

Nothing like an explanation to all.

PlayerLightning

Effect

The host shoots out lightning that does damage to other entities (for PlayerOwner).

Attributes

damage (int, default 0)

maxTargets (int, default 9)

effect (ConditionEffectIndex)

duration (int, default -1): duration that effect will last (in ms)

color (uint, default 0xffff0088)

coneDivide (int, default 4): angle it'll use to find targets

useWisMod (bool, default false): if true, will calculate amounts based on PlayerOwner wisdom

Examples

Shot's Realm