Behaviors

Nothing like an explanation to all.

Prioritize

Effect

Goes through a list of cycle behaviors, and if one cannot be performed, switches to the next behavior.

Attributes

children (Cycle Behaviors): use inside the element instead of as an attribute.

Examples

<Behavior type="Prioritize" time="5000"> <Behavior speed="2">Follow</Behavior> <Behavior>Wander</Behavior> </Behavior>

Shot's Realm