Keep close to a monster of the given type.
- speed (double, default 1): speed at which the host moves when reprotecting
- target (string): name of entity to protect
- acquireRange (double, default 10): distance within which the host will look for a protectee
- protectionRange (double, default 2): distance beyond which the host will attempt to “reprotect” the protectee
- reprotectRange (double, default 1): distance to get within protectee (should be less than or equal to protectionRange)