Behaviors

Nothing like an explanation to all.

Protect

Effect

Keep close to a monster of the given type.

Attributes

speed (double, default 1): speed at which the host moves when reprotecting

target (string): name of entity to protect

acquireRange (double, default 10): distance within which the host will look for a protectee

protectionRange (double, default 2): distance beyond which the host will attempt to “reprotect” the protectee

reprotectRange (double, default 1): distance to get within protectee (should be less than or equal to protectionRange)

Examples

Shot's Realm