Nothing like an explanation to all.
Keep close to a monster of the given type.
speed (double, default 1): speed at which the host moves when reprotecting
target (string): name of entity to protect
acquireRange (double, default 10): distance within which the host will look for a protectee
protectionRange (double, default 2): distance beyond which the host will attempt to “reprotect” the protectee
reprotectRange (double, default 1): distance to get within protectee (should be less than or equal to protectionRange)