ScaleHP

Docs Behaviors

Effect

Adjusts the hosts health based on how many players are present.


Attributes

  • amount (int): amount of health per player present
  • max (int, default 0): max amount of players health will scale for
  • after (int, default 1): base amount of players needed for health to scale
  • range (int, default 0): range at which players are needed to be in to enter health scale
  • healAfterMax (bool, default true): wether or not the entity will heal after max

Examples