Behaviors

Nothing like an explanation to all.

ScaleHP

Effect

Adjusts the hosts health based on how many players are present.

Attributes

amount (int): amount of health per player present

max (int, default 0): max amount of players health will scale for

after (int, default 1): base amount of players needed for health to scale

range (int, default 0): range at which players are needed to be in to enter health scale

healAfterMax (bool, default true): wether or not the entity will heal after max

Examples

Shot's Realm