Behaviors

Nothing like an explanation to all.

SetAltTextureSequence

Effect

Use an alternative texture in sequential order.

Attributes

start (int, default 0): starting id

end (int, default 1): ending id

coolDown (CoolDown)

coolDownOffset (int, default 0): offset to start

loop (bool, default false): whether to restart cycle when it's done

Examples

Shot's Realm