Behaviors

Nothing like an explanation to all.

Timed

Effect

Ticks the given child behaviors for a given time.

Attributes

children (Behaviors): use inside the element instead of as an attribute.

time (int, default 0): time that it will tick for

Examples

<Behavior type="Timed" time="5000"> <Behavior speed="2">Follow</Behavior> <Behavior>Wander</Behavior> </Behavior>

Shot's Realm