Behaviors

Nothing like an explanation to all.

TossObject

Effect

Throw an object.

Attributes

child (string[]): children that will be tossed (separated by a coma)

targeted (bool, default false): will aim at nearest player

range (double, default 0): range at which the entity will be tossed (if targeted, player has to be in this area to throw)

angle (double?, default null): angle at which entity will be tossed (if targeted, this is useless)

count (int, default 1): amount of entities that will be tossed

probability (double, default 1): chance that entity will be tossed

coolDown (CoolDown)

coolDownOffset (int, default 0)

minRange (double?, default null): minimum range it'll throw at (is useless if targeted, overrides range

maxRange (double?, default null): maximum range it'll throw at (is useless if targeted, overrides range

maxDensity (int?, default null): doesn't toss if entities within area excedes this amount

region (TileRegion): finds the nearest region to toss at

invis (bool, default false): disables particle effects of toss

center (bool, default false): centers object on tile

Examples

Shot's Realm