Behaviors

Nothing like an explanation to all.

Transform

Effect

Transforms host into targeted entity.

Attributes

child (string): name of entity to transform into

min (int, default 1): minimum amount of entities to transform into (keep at default to only spawn 1)

max (int, default 1): maximum amount of entities to transform into (keep at default to only spawn 1)

probability (double, default 1): chance host has to transform

onDeath (bool, default false): will wait till death to transform

blacklist (bool, default false): checks if world is a blacklisted public worlds (usually set for portal spawns)

Examples

Shot's Realm