Behaviors

Nothing like an explanation to all.

WhileEntityWithin

Effect

Ticks the given child behavior while entity is within range.

Attributes

child (Behavior): use inside the element instead of as an attribute.

target (string, default null): name of entity it's looking for (if unset, checks for player)

range (double, default 10): range of area for entity to be within

Examples

<Behavior type="WhileEntityWithin" target="Pirate" range="30"> <Behavior target="Pirate">Orbit</Behavior> </Behavior>

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