are the basic unit of specifying how enemies act in the world. They have some rules that determine how they are executed.
In this section, you will find all Behaviors that can be used.
Sends out an announcement when the host dies.
Creates a blast around the host that can deal damage.
Makes the host move back and forth around its current location.
Summons an already existing entity to the host's position.
Moves to a random point at a given distance
Changes the world music.
Changes music when the host dies.
Causes the host to change sprite size.
Moves straight toward a nearby player's position, then stop.
Moves in a circle around the nearest player.
Removes a tag.
Set a condition effect on the monster
Gives an effect to players within a certain area
Kill the host after a certain amount of time
Deletes nearby objects
Spawns a portal on death with a probability
Behavior continues for a set amount of time
Flashes a given color for a certain amount of time
Moves toward a nearby player
Moves toward a given position on the map
Throws an AOE at a player or given point
Changes the tiles around the entity
Heals enemies for a given amount
Heals the closest player
Heals players mana
Moves the host to a random position in the given area.
Kills player when a specific message is said
Spawns minions in waves
Gives condition effect to mobs in the region
Moves in a straight line heading in direction of the angle given
Multiplies the loot chances of the host entity
Mutes players that are set as AttackTarget
Removes all walls in a given area
Circle around a given entity or player.
Switches a targeted entity to another state.
Places a setpiece.
The host shoots out lightning that does damage to other entities (for PlayerOwner).
Play a sound to players nearby to host.
Goes through a list of cycle behaviors, and if one cannot be performed, switches to the next behavior.
Keep close to a monster of the given type.
Removes the given condition effect from host.
Removes the target TileObject within an area.
Makes the host move back to spawnpoint.
Adjusts the hosts health based on how many players are present.
Goes through a list of cycle behaviors, and switches between ticks
Use an alternative texture.
Use an alternative texture in sequential order.
Adds a tag.
Gives a stat boost to players within a certain area
Host will stay above a certain altitude.
Attempt to stay at least a certain distance from target
Circle around an area (player or just point)
Send single chat message.
Teleports to the host's target entity.
Ticks the given child behaviors for a given time.
Throw an object.
Transfers damage amounts on death to targeted entity.
Transforms host into targeted entity.
Move in a random direction.
Ticks the given child behavior while entity is not within range.
Ticks the given child behavior while entity is within range.