Behaviors

Nothing like an explanation to all.

AnnounceOnDeath

Sends out an announcement when the host dies.

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AoeDamage

Creates a blast around the host that can deal damage.

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BackAndForth

Makes the host move back and forth around its current location.

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BringEnemy

Summons an already existing entity to the host's position.

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Buzz

Moves to a random point at a given distance

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ChangeMusic

Changes the world music.

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ChangeMusicOnDeath

Changes music when the host dies.

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ChangeSize

Causes the host to change sprite size.

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Charge

Moves straight toward a nearby player's position, then stop.

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Circle

Moves in a circle around the nearest player.

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ClearTag

Removes a tag.

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ConditionalEffect

Set a condition effect on the monster

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ConditionEffectRegion

Gives an effect to players within a certain area

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Decay

Kill the host after a certain amount of time

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Destroy

Deletes nearby objects

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DropPortalOnDeath

Spawns a portal on death with a probability

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Duration

Behavior continues for a set amount of time

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Flash

Flashes a given color for a certain amount of time

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Follow

Moves toward a nearby player

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GoTo

Moves toward a given position on the map

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Grenade

Throws an AOE at a player or given point

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GroundTransform

Changes the tiles around the entity

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Heal

Heals enemies for a given amount

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HealPlayer

Heals the closest player

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HealPlayerMP

Heals players mana

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Jump

Moves the host to a random position in the given area.

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KillPlayer

Kills player when a specific message is said

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MakeMinions

Spawns minions in waves

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MobConditionEffectRegion

Gives condition effect to mobs in the region

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MoveLine

Moves in a straight line heading in direction of the angle given

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MultiplyLootValue

Multiplies the loot chances of the host entity

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MutePlayer

Mutes players that are set as AttackTarget

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OpenGate

Removes all walls in a given area

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Orbit

Circle around a given entity or player.

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Order

Switches a targeted entity to another state.

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PlaceMap

Places a setpiece.

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PlayerLightning

The host shoots out lightning that does damage to other entities (for PlayerOwner).

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PlaySound

Play a sound to players nearby to host.

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Prioritize

Goes through a list of cycle behaviors, and if one cannot be performed, switches to the next behavior.

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Protect

Keep close to a monster of the given type.

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RemoveConditionEffect

Removes the given condition effect from host.

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RemoveTileObject

Removes the target TileObject within an area.

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ReturnToSpawn

Makes the host move back to spawnpoint.

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ScaleHP

Adjusts the hosts health based on how many players are present.

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Sequence

Goes through a list of cycle behaviors, and switches between ticks

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SetAltTexture

Use an alternative texture.

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SetAltTextureSequence

Use an alternative texture in sequential order.

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SetTag

Adds a tag.

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Shoot

Shoots projectile(s).

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StatBoostRegion

Gives a stat boost to players within a certain area

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StayAbove

Host will stay above a certain altitude.

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StayBack

Attempt to stay at least a certain distance from target

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StayCloseToSpawn

Attempt to stay at least a certain distance from target

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Swirl

Circle around an area (player or just point)

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Taunt

Send single chat message.

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TeleportToTarget

Teleports to the host's target entity.

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Timed

Ticks the given child behaviors for a given time.

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TossObject

Throw an object.

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TransferDamage

Transfers damage amounts on death to targeted entity.

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Transform

Transforms host into targeted entity.

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Wander

Move in a random direction.

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WhileEntityNotWithin

Ticks the given child behavior while entity is not within range.

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WhileEntityWithin

Ticks the given child behavior while entity is within range.

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