Transitions

Nothing like an explanation to all.

Timed

[afterTime] If a certain amount of time has passed.

View

HpLess

[hpLess] If entity's health is less/more than given threshold (or has lost/gain).

View

PlayerWithin

[playerWithin] If a player is within an area.

View

PlayerNotWithin

[playerNotWithin] If a player is not within an area.

View

EntityWithin

[entityWithin] If entity is found within area.

View

EntityNotWithin

[entityNotWithin] If entity is not found within area.

View

PlayerText

[text] If a player messages matching words.

View

HasTag

[hasTag] If tag is active.

View

NoTag

[noTag] If tag is not active.

View

OnTile

[onTile] If entity is standing on specific a tile.

View

NotMoving

[notMoving] If entity is not moving.

View

ParentDeath

[parentDeath] If entity's parent has died.

View

Shot's Realm